3D Modelling
I am an accomplished 3D modeller with over 10 years of experience, including more than 2 years working on client projects. Proficient in Maya, Blender, Substance Painter and Photoshop, my work spans various art styles; I excel in creating high-quality assets through detailed modelling, UV mapping, and texturing. I am skilled in optimising 3D assets to adhere to performance constraints of the target platform, be it VR, AR, or web-based AR, while maintaining high quality and detail. Additionally, I have experience with Unity and Unreal Engine, where I craft visually stunning environments and AR experiences utilising shader graphs, VFX, lighting, post-processing, and visual scripting (blueprinting).
Maya
Blender
Substance Painter
Photoshop
Unity
UE5